Design, Develop, Create

Sunday 18 October 2020

Previous research topic-titles

Previous research topic-titles listed below:
  • Mobile banking: the study of AIB mobile bank application.
  • Brain-computer interface for medical: evaluating the usability of brain chip for disabled person.
  • Gillette's marketing campaign: a sentiment analysis on Twitter.
  • Assessing the usability of taxi application Free Now.
  • How does ClubMed resorts design daily events.
  • A study into the growing influence of the internet of things in the modern household.
  • Assessing the usability of 12306 ticket purchase system.
  • Google Lens: evaluating the usability of AI & AR powered mobile application in today's world.
  • Digital-only banking: evaluation of Alat Nigeria's first fully digital bank.
  • Digital learning/e-learning: evaluating the usability of an e-learning model (Byju's)
  • Google Fit: encouraging you to exercise more.
  • Replacing B2B sales contacts with a website: an exploration of human-centered design methods for a loyalty solutions startup in HORECA industry.
  • Social Listening for Innocent Ireland.
  • A Study and Initial Report on a Requirements Elicitation Process for an Encrypted National Telehealth Conferencing Platform
  • Ripple for cross-border payments: evaluating Ripplenet as a payment solution for banks and financial institutions.
  • Too good to go - a technology-based approach to food waste management.
  • Research on the usability of mobile short video TikTock.
  • Utility of interviews, surveys and prototyping within the context of improving user experience of smart travel card mobile applications.
  • HDFC EVA: can a chatbot replace customer service agents?
  • Gamification of eco-apps: assessing the implementation of gamified elements to improve user engagement of the application Litterati.
  • Evaluation of Historical Analysis in context of Atlassian’s product strategy and Survey to analyse users’ attitude on Jira.
  • Paytm an e-wallet: assessing the usability of mobile based e-wallet application.
  • Usability in context: a case for the Joulebug app in motivating local environmental stewardship
  • Usability analysis: Paytm digital wallet - one step closer to a cashless economy.
  • Adaptability of Google Pay in India and Ireland.
  • Innocent Smoothies Ireland case study: Twitter campaign impact * strategies comparison
  • Revolut for banking: assessing the usability of the app as a new electronic money institution.
  • Brightspace: an investigation into improving participation and engagement with the learning management system discussion board.
  • Analysis of Uber's disruption to the traditional taxi-service industry
  • Evaluation of Textual and Sentimental analysis methods in the context of social medial campaign Gillette 2019 ‘Men Can Be Better’ on YouTube.
  • Re-designing a more social spotify UX in mobile.
  • Usability Assessment of Oneview Patient Engagement Application Based on Empirical Evidences
  • Growth of the online food industry: comparative analysis of the two online food industries Swiggy and Zomata in India.
  • How do Results of Unmoderated and Moderated Think-Aloud Protocols Differ in Usability Evaluations?
  • Swipe Left on Ghosting: A Usability Analysis of Tinder’s Chat Function
  • Conversational AI and Smart Speakers: Usability & Requirements Study
  • A Diary Study in the Context of Smart Furniture for Remote Workers
  • Innovation Reading in the Digital Age: Usability, Requirement Analysis, and Feasibility Study of Blinkist
  • Redesigning Notification Badges on iOS 12 and its impact on user’s task engagement
  • Evaluating the Usability of the Collaborative features on LMS Blackboard Learn
  • Improving User Experience of IRCTC Rail Connect App by Incorporating Human Computer Interaction Guidelines
  • Contactless Payment in Germany
  • User Privacy on Apple iCloud Photo Library
  • Usability Analysis of the GoCar iOS Application
  • Empathy Tools Critique
  • Empirical Study on the Build-In Anti-Theft Measures of High-end Android Smartphones
  • What are Technological Tools That Facilitate Mentorship and Employment of Persons with Disabilities? A Case Study on Nextbillion
  • Understanding, applying and evaluating the use of eye gaze tracking software: lessons learned evaluating company career websites
  • Improving Ctrip Mobile App as a user-friendly one-stop-shop
  • The Prevention of Falsified Medicines in Ireland – An Analysis of The Irish Medicine Verification System (IMVS)
  • VR for Learning: Assessing the Usability of Mobile Based VR Headsets in Classrooms
  • An Enquiry Into Motortrans.ie
  • How effective are the gamification features in the Apple Watch in promoting physical exercise? A diary study.
  • What Type of Data is more Suitable for Assessing and Improving the Usability of a Chat-Bot?
  • SDL Trados and OmegaT – A Comparative Analysis of Usability of the Main Features
  • Comparing the Technology Behind Nest Learning Thermostat to That of a Conventional Thermostat Along With Their Energy and Cost Efficiency
  • How Can Netflix’s Search Feature be Improved for Users?
  • Managing Organizational and Process Innovation – Lessons Learned From a German Non-tech SME
  • Usability Analysis of Flightradar24 Mobile Flight Tracking App
  • Shop Code: Usability Testing and Redesign Proposal
  • How Drones Can Leave The Hazardous Zone
  • Usability Study and Redesign Proposal for the Google Play Store app
  • Using the Trinity ID as a starting point, how can iDly update that system in order to enhance the features of their digital ID cards?
  • How to improve the Dash students’ experience?
  • Housemydog.com: how to enhance the design and development features of a dog minding platform through a usability and feasibility study
  • BRS Golf Booking System
  • Plynk - the money messenger
  • Can sleep apps improve your sleep troubles?
  • Improving Hailo
  • Aer Lingus iOS app usability study
  • Usability analysis on IPF app for Patient M Power
  • How can the “dublinbikes” mobile application better reflect and channel the innovative nature of bike sharing 
  • The Dublin Bus Mobile Application: usability analysis
  • GiapSchool usability study and improvement
  • UCD Mobile: Usability & Requirements Study and Development proposal
  • Roomys Evaluation and Improvement Project
  • Effy solutions usability study and design proposal
  • Metrifit usability, requirements analysis and feasibility study to update extant system.
  • External Brain: Experiencing Evernote
  • Design and development proposal for ChildDiary v2.0
  • Buymie v1.2.0 – Usability Study
  • “Pay and Display” Is displaying necessary?
  • Cocoon: Lessons Learned From Evaluating a Software Startup.
  • A proposal for an Enterprise Resource Planning (ERP) system upgrade
  • (Kammavari Sangha Institute of Technology) KSIT website debunked
  • Redesign and Recreate a System for an Agency of Home Appliances Maintenance and Repair Services
  • Improving Trancehub
  • Selling, Point of Sale and Shop Systems for JD Sports
  • Smart Baggage Claim for RFID Enabled Airports
  • Coapp - collaboration tool for web designers
  • A Website Redesign of Ard Scoil Ris
  • Upgrading of Irish Light Rail ‘Luas Tram’ Ticketing and Fare Collection Machine
  • ‘Echo - The Premier Communication Application’
  • In-Car Voice Interaction System Redesign Proposal
  • Product for Bass Guitar to Midi Converter
  • Website Redesign Proposal for U.C.D Applied Language Centre
  • Redesigning Dublin’s Traffic Control System
  • Redesign of an Existing System Cineworld Ticket ATMs
  • Daft.ie Using Technology to Restructure Services
  • Tesco Mobile App: Connecting Recipes and Shopping function
  • UX/ID for Irish Multiplex Cinemas
  • To Improve the User Interface of the Blackboard Learn System
  • A Redesign Proposal for the Coillteoutdoors.ie Website
  • UPC Horizon UX Issues
  • CRM for an Online Insurance Broker - A Case Study
  • Stamp App - The Future of Postage Stamps
  • Redesign Proposal of PAYE Anytime
  • Android application for shopping and payment purposes with the use of NFC technology
  • HR System Functionality and Leave Management
  • Online Banking: A study of two Irish Bank’s and Possible Improvements
  • Leap Card New payment system proposal
  • Improving RTE Player
  • An Analysis and re-design of the current E-xamit website
  • Tool Repair System
  • UCARD System Development
  • Self-Service Library Machine: 3M ‘R-Series Model ‘8600’
  • Improving Tesco Self-Service Checkout
  • Bank of Beijing Personal Internet Banking System
  • SiSWeb – Redesign Proposal
  • Enhancing the Reporting Capabilities of a Banking Organisation
  • I-Concentrate - Control access to Apps, Networks, and Websites
  • A Redesign of the Current ATM System in Ireland
  • Improving user Experience on CopiPrint Machines
  • Introducing Mobile Payment to Irish Transportation
  • Bus Éireann Website and Tech Services
  • An Analysis and Redesign of Ticketmaster Event Ticketing Service Provider
  • Proposed Redesign of the Mantis Issue Tracking System
  • A Redesign of the Twitter Newsfeed
  • Analysis of current Intranet Facilities and Proposed Redesign
  • Re-design of the Ulysses self-service Help Desk module used by St. John of God Hospitaller Ministries
  • Redesign of Ryanair Website
  • Ad Server
  • LEAP Integrated Ticketing System
  • Ryanair.com- How can we do better?
  • Report on Sony Entertainment Network’s Online Store And Proposed Recommendations
  • Application Virtualization: An Aid for OS Migration (Windows)
  • Gamification of McDonalds App
  • Dublin.ie Redesign Proposal
  • Trolly Folly: An Analysis of the Ryanair Online Shopping Experience
  • The Introduction of a paid car parking solution to the UCD Campus locations of Belfield and Blackrock
  • Improving the M50 Eflow toll system
  • Payzone Parking Tag
  • Protecting ATM Users from Fraud