And a link to the whole collection of Learning Insights from the UCD Lochlann Quinn School of Business.
"Respect your participants!
Some methods depend upon other people, often strangers, sharing generously their time, thoughts, and feelings. Have consideration for their health, safety, privacy, and dignity at all times.
Her are some principles that guide IDEO's interactions with participants:
- approach people with courtesy
- identify yourself, your intent, and what you are looking for
- offer to compensate participants
- describe how you will use this information and why it's valuable
- get permission to use the information and any photos or video you take
- keep all the information you gather confidential
- let people know they can decline to answer questions or stop participating at any time
- maintain a nonjudgmental, relaxed, and enjoyable atmosphere" (IDEO, 2003)
|Books, guides, and free downloads from designkit.org|
|Knowledge of engineering management concepts divulged in class|
|A framing device for locating creativity along origin and time|
|Choose the right methods for your project|
Tips:6. 15 minutes
Mockup → Download as PDF (to save a copy of your finished design)
Mockup → Clear Mockup (but don't mistakenly wipe your mockup before you save a copy)
|Update: Now also direct playable on GitHub.|
"Board layouts are random and you get 40 shots in total to destroy the enemy’s fleet. After each iteration you get feedback about hits and misses. If you use iterations of 1, you are playing the regular battleship-game. Each shot costs 10.000 and when you sink a ship you get the_ships_size * 50.000 (e.g. the submarine of size 3 will reward you with 150.000). If you keep track of the balance after each iteration, you could also try to get across the idea that stopping after a few iterations might give ‘good enough’ rewards. It can be downloaded from our GitHub repository as a zip or you can take a look at our code. Just double click on the index.html (in the public folder) to start a game."
YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING . AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY.Ahh, a game. What do I do? The blinking cursor invites me to write something.
help! I DON'T KNOW THAT WORD. help I KNOW OF PLACES, ACTIONS, AND THINGS. MOST OF MY VOCABULARY DESCRIBES PLACES AND IS USED TO MOVE YOU THERE. TO MOVE TRY WORDS LIKE FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST NORTH, SOUTH, UP, OR DOWN. I KNOW ABOUT A FEW SPECIAL OBJECTS, LIKE A BLACK ROD HIDDEN IN THE CAVE. THESE OBJECTS CAN BE MANIPULATED USING ONE OF THE ACTION WORDS THAT I KNOW. USUALLY YOU WILL NEED TO GIVE BOTH THE OBJECT AND ACTION WORDS (IN EITHER ORDER), BUT SOMETIMES I CAN INFER THE OBJECT FROM THE VERB ALONE. THE OBJECTS HAVE SIDE EFFECTS - FOR INSTANCE, THE ROD SCARES THE BIRD. USUALLY PEOPLE HAVING TROUBLE MOVING JUST NEED TO TRY A FEW MORE WORDS. USUALLY PEOPLE TRYING TO MANIPULATE AN OBJECT ARE ATTEMPTING SOMETHING BEYOND THEIR (OR MY!) CAPABILITIES AND SHOULD TRY A COMPLETELY DIFFERENT TACK. TO SPEED THE GAME YOU CAN SOMETIMES MOVE LONG DISTANCES WITH A SINGLE WORD. FOR EXAMPLE, 'BUILDING' USUALLY GETS YOU TO THE BUILDING FROM ANYWHERE ABOVE GROUND EXCEPT WHEN LOST IN THE FOREST. ALSO, NOTE THAT CAVE PASSAGES TURN A LOT, AND THAT LEAVING A ROOM TO THE NORTH DOES NOT GUARANTEE ENTERING THE NEXT FROM THE SOUTH. GOOD LUCK!Right, I'm starting to get this, lets see what the 'DOWNSTREAM' command does...
downstream YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A ROCKY BED. downstream AT YOUR FEET ALL THE WATER OF THE STREAM SPLASHES INTO A 2 INCH SLIT IN THE ROCK. DOWNSTREAM THE STREAMBED IS BARE ROCK. lift rock YOU ARE IN A 20 FOOT DEPRESSION FLOORED WITH BARE DIRT. SET INTO THE DIRT IS A STRONG STEEL GRATE MOUNTED IN CONCRETE. A DRY STREAMBED LEADS INTO THE DEPRESSION. THE GRATE IS LOCKED downstream YOU CAN'T GO IN THROUGH A LOCKED STEEL GRATE!
This is getting interesting, quick, grab a piece of paper and start drawing a mental map of where I was and where I'm going...